The online racing simulator
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_--NZ--_[HUN]
S3 licensed
Quote from Speed Soro :Try this with LFS and lets see how long the clutch goes:

http://youtube.com/watch?v=oKy ... p;mode=related&search

But I believe I'm totally wrong, cause LFS is perfect and has nothing more to improve.

Fan boys... tsctsctsc

Nobody said LFS is perfect. People here only said that if you know how to setup and drive a car you won't have a lot of problems.
_--NZ--_[HUN]
S3 licensed
Quote from AlienT. :I hear a lot of people complaining about various things since Y came out. I don't undestand this? it must be my driving style but I can't really tell too much difference Ok i've had my FZR clutch burn during pitting, but after a few practises it is manageable. Maybe it depends on the controller input? I have a wheel a with clutch pedal etc, maybe there is a problem with mouse or keyboard users, not sure really.

I use manual clutch even when I'm racing with mouse and keyboard, and it never caused me a problem, a lot better than autoclutch because I decide when to use it and obviously I don't use it to start the car in 4th gear after a spin.
Last edited by _--NZ--_[HUN], .
_--NZ--_[HUN]
S3 licensed
Quote from troy :
...
Week 67 LX event:
Date: Wednesday, April 9. 2008
Server: Volvolandia LX
Start: 19:30 UTC
Car: LX6
Track: South City Chicane Route (rev) (SO6R)
...

Sounds good! I hope I don't have any FPS problems this time, I couldn't see much at the starts
_--NZ--_[HUN]
S3 licensed
It's implemented because this way LFS is closer to reality. Certainly not a shame. And I don't think it's very hard to blip or change gears with a little more caution. This has nothing to do with clutch pedal. I don't really see how this takes out the enjoyment, quite the opposit IMHO. LFS won't get any easier, it's a simulator and if you don't like this little change I don't think you will like S2 final which probably will require more skill and mechanical sympathy to drive than the current version.
Last edited by _--NZ--_[HUN], .
_--NZ--_[HUN]
S3 licensed
I don't see how some people can destroy the clutch, they must be doing something wrong. The clutch is not perfect but with a little common sense it won't be destroyed in a few laps. I can drive FZR for hours and it's really rare that the clutch heats to the point where it slips. I have to flatshift for a few laps to heat the clutch that much. I wouldn't call anyone a top racer who can't drive a car with clutch and H-shifter. If clutch and H-shifter is not an option then I suggest binding a button to the clutch and using that when the car spins.
Last edited by _--NZ--_[HUN], .
_--NZ--_[HUN]
S3 licensed
OT:
Quote from Boris Lozac :Sorry, didn't mean to bash your work AT ALL, as you are doing an absolutely amazing job, i'm just slightly dissapointed with the content part of LFS (eric's work). As i understood, he's still photographing the GTR interiors, and i kinda expected them finished back in 2006 you know.. not to mention what would new track meant for LFS community, just can't understand why those GTR interiors are taking that long, not to mention the other cars which by the sound of it, haven't been worked at, at all.... and then you see a changed texture to the virtual start lights (which, majority of people doesn't even use ) so i felt slightly dissapointed, sorry about that, i know YOU are doing the best you can..

I suggest you read this:

http://www.lfsforum.net/showthread.php?p=623415#post623415
/OT

The test patch is working fine here. Thank you!
Scawen, you mentioned that you want to use hardware draw for subobjects. Could this be done in a compatible patch to increase frame rates (without the more advanced damage modelling)?
_--NZ--_[HUN]
S3 licensed
Quote from -DrftMstr- :Try that again after you get S2. bye.


/thread

Where do you see a demo racer?
_--NZ--_[HUN]
S3 licensed
I made a clutch pedal from LEGO a few months ago, it's surprisingly strong and it works without any serious problems. I used a cheap USB joystick's circuit and one of the pots. Sorry about picture quality.
Last edited by _--NZ--_[HUN], .
_--NZ--_[HUN]
S3 licensed
Congratulations! Time to update http://www.lfs.net/s_photo?
Last edited by _--NZ--_[HUN], .
_--NZ--_[HUN]
S3 licensed
Quote from jibber :I wouldn't know of a wheel that doesn't connect via USB. And if the laptop isn't 10 years old, it certainly has a USB port.

@Nighty:
LOL!

See edit

BTW I think this thread belongs to Technical assistance section.
_--NZ--_[HUN]
S3 licensed
That depends on the laptop and the wheel. If you have a wheel with USB connector then you won't have any problems but if you have an older wheel which uses gameport you have to make sure your new notebook has a gameport (not very likely).
Last edited by _--NZ--_[HUN], .
_--NZ--_[HUN]
S3 licensed
Quote from jaws99 :I will look that up mate, would be interesting to see what it's like with 900 degrees rotation.

You can switch between 200 and 900 degree mode by pressing SELECT+R3+Right Paddle and you adjust FF Strenght by pressing SELECT+R3+Left Paddle.
_--NZ--_[HUN]
S3 licensed
Quote from [Viking] :
...
I guess Gran Turismo is more comparable to the driving experience as a whole, while LFS is more comparable to the technique and skill it takes to race a car around a track with lots of other cars without crashing.

You are right. To me simulation means the latter.

I used LFS as an example because earlier people were comparing it to GT5. rFactor is a pretty complex sim just there are some errors in the core and badly made mods which makes the results not so good. Driving in GT5 is fun but it doesn't make me try to beat my best lap by a fraction of a second, if you know what I mean.
_--NZ--_[HUN]
S3 licensed
Quote from jibber :It's true that the majority of people won't like it if it's too hard. But if you give them the option to choose between arcade and sim, both sides will be happy.

If you turn on the PS3 and start the game, unless you change something in the settings, it's all dumbed down physics. And the people who want arcade physics will be happy... and probably not even bother with settings. I don't see a problem there.

Developing a REAL simulation mode is a very difficult time and money consuming process. If it won't get them enough money in return they won't do it. And when I say real I mean physics that are at least as detailed as LFS' or better. I really hope that someday they will do a hardcore simulaton mode and I will certainly buy it that day.
_--NZ--_[HUN]
S3 licensed
Quote from mcgas001 :Thats not a sim eh?

E: See for yourself

Haha, maybe on PS3 there is no other game which comes close in physics but on other platforms there are more than one title that beats GT's physics.
Last edited by _--NZ--_[HUN], .
_--NZ--_[HUN]
S3 licensed
Quote from Tomba(FIN) :So GT5 isn't gonna be a sim?

Why would it be? There is a simulation mode of course but if that's too real it will turn away people because they will find it too hard.
_--NZ--_[HUN]
S3 licensed
Quote from Tomba(FIN) : But fact is that GT5 is gonna win every game.

Yes, maybe every game, but despite LFS being a computer game it is also a simulator and GT series is made for the masses and the general public don't want real simulation so GT devs won't waste too much resources to develop a simulator when they earn enough by making a semi-sim.
_--NZ--_[HUN]
S3 licensed
I think this forum has an infraction system (only mods and devs can use it) which is similar to the karma system in some ways but AFAIK it's just for punishment. I'm not really sure what good it would do if we would have a karma system.

Edit: too slow again, time to sleep
_--NZ--_[HUN]
S3 licensed
I hope I can make it, I'm not too fast but I try my best to race clean.
_--NZ--_[HUN]
S3 licensed
Quote from Stang70Fastback :Uhhhh, the only odd things my un-trained eye sees are the white text on the wheel and the driver's suit, but I'm assuming those are addons...

...am I missing something blatantly obvious?

I don't see anything really odd either, the text color can be changed under options somewhere.
_--NZ--_[HUN]
S3 licensed
Quote from markorester :anyone can give me license please? i don't have credic card and can't buy . PLease give me license!

Credit card is not necessary to buy Live for Speed, there are other methods such as Moneybookers etc...
_--NZ--_[HUN]
S3 licensed
Quote from spyshagg :http://www.youtube.com/watch?v=L023Gxp4pWM

F2007 reallife vs F2007 GT5P

its like a mirror

[sarcasm]Yeah, mirror[/sarcasm], video description:

Quote :Schumacher is actually the faster driver so I had to speed up/slow down the GT5:P video in order for it to keep up with the real life video while making sure every part of the track is reached at the same time. The time modifications on the video are almost undetectable as they were never beyond +-10%

PS: Am I the only one who doesn't find the sound too convincing in this GT5 vid?
Last edited by _--NZ--_[HUN], .
_--NZ--_[HUN]
S3 licensed
Quote from Gnomie :Sssshhh, that was supposed to be our secret!

*Gnomie pops off to drive his Miata around Hockenheimring in a tornado at night on ice*

:ices_rofl
_--NZ--_[HUN]
S3 licensed
If I understand it right they want iRacing to be a practicing/training tool for people who are racing or at least participating in a lot of track days. If somebody has the money to race a car or take it to track days regularly he/she has the money for iRacing too and it's cheaper than any trackdays or races. These people are their target audience and if they choose iRacing the devs will see a lot of money in a very short time. However to do this iRacing must have incredibly precise tracks, physics and damage. I am not so sure how they were able to fit all these things in a computer program that calculates physics and damage in real-time while displaying the highly detailed track and top of that runs good on a normal PC.
FGED GREDG RDFGDR GSFDG